AI Insights · Timothy · April 2022
Top 5 Sengoku Games on Unified Platform in the US in Q1 2022
In Q1 2022, the top 5 Sengoku games on a unified platform in the US showcased varied performance in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Sengoku games on a unified platform in the United States demonstrated diverse performance trends across various metrics. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
新信長之野望-光榮特庫摩正版授權 from HKBBGL saw a significant rise in weekly revenue, starting from approximately $11K in mid-February and peaking at around $112K by the end of February. Despite this impressive revenue growth, the app's weekly downloads dwindled from 563 in the week of February 14 to zero by early March.
Sengoku Fubu by BEKKO GAMES exhibited a fluctuating yet overall declining trend in weekly revenue. Starting with about $14.7K in late December 2021, it reached its highest at $26.4K in early January before gradually decreasing to approximately $7.9K by the end of March. Weekly downloads also varied, peaking at 693 in mid-March, while weekly active users increased from 1.7K in late December to 2K in mid-March before declining to 1.6K by the end of the quarter.
霸王之野望 from RASTAR GAMES HK showed a declining trend in weekly revenue, beginning at $7.2K in late December and dropping to $721 by the end of March.
成り上がり 華と武の戦国 published by Yoozoo (Singapore) Pte. Ltd experienced low and fluctuating weekly revenue, starting from $83 in late December and peaking at $930 by the end of January, before settling at around $195 by the end of March.
Ninja Village by Kairosoft had a relatively stable yet modest performance in weekly revenue, ranging from $32 to $137 throughout the quarter. Weekly downloads for this game showed a peak of 217 in early January, with a gradual decline to 42 by the end of March.
For more detailed insights and data, visit Sensor Tower.